Here are the easy numbers below them are the HOW WE ARRIVED THERE and some theory crafting.
ARMS
- Hit cap – 262.32
- Yellow cap – 262.32
- Expertise Cap – 148 w/ Weapon Mastery, 215 without.
ARMS
- Hit cap – 262.32
- Yellow cap – 262.32
- Expertise Cap – 148 w/ Weapon Mastery, 215 without.
FURY
- Hit cap – 688.59 with 3/3 precision (which is not what you want) you should get to 260-295 with 3/3 precision.
- Yellow cap – 163.95 with 3/3 precision, 262.32 without.
- Expertise cap – 215

THEORY CRAFTING: Behind the numbers
Yellow Cap and White Cap
- White Cap – At level 80, a warrior has a 5%(163.95) chance to miss on a regular white attack. If you duel wield that goes up to 24%
- Yellow Cap – Yellow attacks are your special attacks and the hit cap for both Fury and Arms warriors is the same 5% (163.95)
PVE Hit Rating ARMS & FURY = Arms 8% 263, Fury 8-9% 265-290
The 5% hit rating may be a bit misleading, but let me explain. 5% is what you need to hit another level 80 and never miss, raid bosses are not level 80 they are level 83. With this in mind the hit rating for both ARMS & FURY is roughly 8%.
The formula behind how to calculate hit can be expressed below:
32.79 hit rating = 1% hit rating
SO.... 32.79 x 8 = 262.32 which is THE magic number, i.e. it’s the hit cap for yellow attacks.
ARMS warriors – The white and yellow hit cap (assuming you’re only wielding one weapon) is a solid 8%
Fury Warriors – The yellow hit cap remains a solid 8%, but because the chance to miss from duel wielding is 24% on white damage the cap is 786.96 (which is outlandish) there is no need to cap for the white damage as a fury warrior. Tests have show that the best range for Fury warriors to be in is somewhere between 265-290 with precision 3/3.
EXPERTISE = Arms 148, Fury 215
If you don’t know by now: ALWAYS STAND BEHIND YOUR TARGET AS A MELEE ATTACKER
There are several reasons for staying behind your target. First and foremost is that you cannot be parried or blocked from behind; you can still be dodged however. Secondly most bosses deal damage in a cone in front of them...there is no sense in standing in front of them. Thirdly, some bosses have counter attacks, buffs & such that are triggered if they are dodged or parried.
What this translates into is that Expertise Rating will really only benefit your chance to be dodged since you cannot be parried while attacking from behind.
Much like hit cap the same 32.79 = 1% still applies to the Expertise Cap. As the dodge for each boss changes a consensus has been reached after testing that 6.5% chance to dodge is what most bosses’ average.
So if you take 6.5 x 32.79 = 213.13, which I’ve rounded up to 215 for ease.
What this translates into is that Expertise Rating will really only benefit your chance to be dodged since you cannot be parried while attacking from behind.
Much like hit cap the same 32.79 = 1% still applies to the Expertise Cap. As the dodge for each boss changes a consensus has been reached after testing that 6.5% chance to dodge is what most bosses’ average.
So if you take 6.5 x 32.79 = 213.13, which I’ve rounded up to 215 for ease.
Arms Warriors – if you’re using tactical mastery (which you should be using) you have a 2% chance increase to not be dodged. So you’re cap is 4.5% or 148.

11 comments:
nice post anything on suggested crit and ap for fury warr and still kinda lost on what i should do with armor pen right now keeping it 20% with 31% crit and your suggested hit rating ap at 4200 and gemmed for stg mostly so any help would be nice fury is best rotation i think more fun than arms 2 me and not much dps decrease if u know how to swang it
I just posted something on Armor Pen. Honestly I’m still looking for a number myself and waiting to hear back from a few friends who are “experimenting” with ALL ArP and such. What I posted helps to better understand the mechanics behind ArP so I would definitely check it out.
As it stands your ratio looks pretty standard. ArP has always been like a bastard stepchild to strength and Crit that it’s been ignored. With patch 3.1 the increase in effectivness went up so everyone is scrambling for some type of solid evidence on what ration of crit, str, Arp to use.
As soon as I find a viable answer I will definitely post it. If anyone knows please feel free to share.
For Furry :
Arm Pen helps only if it is MASSIVE.
Geming for ARm Pen wont work if you have 3-4 pieces with it. Its is good but dont gem for it unless your filled with it. Allways gem for STR when Arm Pen passive on Gear is low.
Around 300+10% or -10%Hit you ll find a viable rotation for a Furry warrior
Crit : Less than 31-32% just wont work...
AP : Less than 4000 unbuffed+ Battle shout with the above minimum criteria included will lead you to 2000+ DPS on HC Trainer D if you rotate perfect with no poping any CD's
I think that's a pretty good rule of thumb.
I covered ArP http://warrior-guides.blogspot.com/2009/07/arp-armor-penetration-you-understanding.html
And i agree unless you're already sitting with a high ArP gemming for it really doesn't show up much.
when 215 expertise is mentioned what does this mean? 215 / 215? because pve cap is 26/26... so its confused me
Arms:
Hit Rating:
Expertise: 6.40% = 215 rating = 26~27 (Hard Cap)
148 (18) With 2/2 in Weapon Mastery.
Fury:
Hit Rating: 164 (Soft Cap/Special Cap)
Expertise: 6.40% = 215 rating = 26~27 (Hard Cap) Expertise rating
Quick question... Is it important to focus on both hit rating and expertise?
What I mean is, should the hit rating and expertise rating be combined to reach the 8% cap? Or should both be at 8%?
hello,
I'm atm at 11.05% hit and am still seeing misses against mr. i am boss dummy (yes i am attacking from behind)
HALP! :D tx
That's because 11.05% isn't the hit cap buddy. Unless you have like 786.96 hit rating you're going to miss. Actually you're a bit over the "soft" hit cap, which is the special skills hit cap. The reason it is suggested to go over 8%(special skill hit cap)is because your offhand is going to have a greater chance to miss... apparently tests prove that this 8-9% hit rating is the best place to settle for a fury warriors hit rating without it being overkill. I had the same problem on my fury warrior and there's nothing you can really do about it as long as you aren't gemming for hit or sacrificing other stats to build up hit any further. As for the attacking from behind, that wouldn't effect your misses. All attacking a target from behind does is keep them from "parrying" your attacks. (which is important, don't get me wrong.) Basically all I'm saying is you're always going to see misses on a fury warrior unless you just so happen to have like 786 hit rating (which is retardedly unreachable). Unless you're arms which didn't cross my mind until I typed all this up. correct me If I'm wrong please. I'm new to warrior honestly.
Ok, i got confused... At the beginning you talk about hit cap and yellow hit cap. Isnt the Yellow hit cap a higher hit # than just having hit cap? In arms you said they were the exact same.
ARMS
- Hit cap – 262.32
- Yellow cap – 262.32
Then for fury
FURY
- Hit cap – 688.59 with 3/3 precision (which is not what you want) you should get to 260-295 with 3/3 precision.
- Yellow cap – 163.95 with 3/3 precision, 262.32 without.
Im not trying to be rude or anything, but i want to really see what the yellow hit cap would be in order to maximize my fury warrior's DPS. Thanks
no it is a bit confusing. Yellow hit cap is going to be the same for arms and fury. that number is 262.32, with fury you can get into precision and drop taht down to 163.95.
the white hit cap is a bit higher for FURY only because the rate to miss raises to 24% bringing the WHITE FURY HIT CAP to 688.59 with precision.
Basically in a nut shell 262.32...or 8-9% is where you want to be.
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