I had an interesting conversation a few days ago with a fellow warrior and he brought up a great point about professions.
MOST warriors I’ve run into take to professions blacksmithing and some gathering (usually mining) I think it’s because of the way it appears that you can make your own gear if you blacksmith your own items.
First off let’s not kid ourselves; you’re not going to make your own gear beyond level...15.
After that what do you get from blacksmithing as a profession? If you don’t know I’ll tell you.
You get an extra 2 sockets for gems.
1 in your bracers and 1 in your gloves.
So depending on how you view things you can go 20+ strength or 20+ ArP. (If you’ve gone with mining as your “other” profession)
So what does that translate into? Well respectively it’s 80 AP( 20 strength x 2 gems x 2 AP per strength) or you can get 40 ArP rating, which depending on your ability to reach Arp Cap might be better off. I mean really 80 AP is all you get for spending all that money and time it takes to get Blacksmithing up?
So here’s the idea that’s been posed.
WHAT ABOUT TAILORING?
Ok high end tailor gives you the following
400 AP for 15 Seconds. With a proc rate somehwere between 45 seconds and 1 minute.
IF that is the case then here are the numbers.
400/45 = 8.8888 AP per second
8.888*15 seconds = 133AP bonus increase in your AP Over a minutes time.
Compare that against the bonus from blacksmithing which is 80, 96 if you're fury as a result of 20% strength increase.
So you're looking at 96 AP increase for blacksmithing
133 AP increase for cloak enchant.
BUT,
We also have to take into consideration the loss here. Blacksmith provides EXTRA slots, while tailoring provides A cloack enchant.
In otherwords you stand to lose whatever Cloack enchant you currently have if you opt for the tailoring enchant. (+22 AP, Flexweave underaly, whatever you have)
Well what about the berserker weapon enchant?
Well let’s look at it like this. I’m sure we’re all aware of the Berserker Enchant, which is basically a 1000g+ version of the tailoring profession + an armor reduction debuff(AttT implications).
The answer to berserker vs massacare really depends on a couple of factors We'll look at some fo them.
First Berserking - 400 ap for 15 seconds, 5% armor reduction.
Someone with 15k armor loses 750 armor or roughly 21AP. Causing a true AP buff of 379.
Take that 379/45 seconds (assuming a 45 sec proc) and you're looking at 8.42 AP a second, or 8.42x15 seconds averaging to ~126 AP buff uptime.
We must also consider AttT isn't an "instant adjust" type of thing. Various test by various people put the "pulse" of AttT to be between 13-26 seconds. Meaning your AP boost from AttT is calculated ever 13-26 seconds.
So how does this translate into warrior speak.
Well first off in a PVP setting I personally don’t like “Proc” trinkets. Things like the anvil and mirror, even victory banner from TOC have a 1000 ap proc chance...but what happens when you get the proc but there’s nothing to hit? Or you’ve been frozen and that proc is steadily ticking away? Don’t get me wrong it’s a VERY nice thing to have when you’re able to hit something, but when in arena and battle ground sometimes you’re not always able to be right up on an opponent.
So even if we look at the tailoring bonus (133AP/min) vs the two gem bonus (96 AP/Min) in order for the tailoring bonus to come into play in a pvp setting you’d have to be ON your target when it procced and hope to all hell the target stood still for 15 seconds while you used your new AP bonus. (god forbid it’s a mage with blink up, or a druid who decides to cyclone you)
PVE is another story IMHO as you tend to ALWAYS be on a target. For PVE I will always run with my Anvil and my Victory Banner (I don’t like the mirror because it requires I be hit, whereas the anvil requires me to hit) and THEY CAN BOTH PROC AT THE SAME TIME. On test dummies while being SELF buffed I can get to over 6k AP...self buffed mind you, and as they have the same time on CD they tend to both proc at the same time as they are both “HIT” trinkets.
I would think the same applies in regards to Massacre and Berserker. The berserker enchant works exactly like the Tailoring as we’ve said so that’s 100AP bonus in a minute.
So really what is the choice then?
I think we can clearly say TAILORING is NOT the way to go, as you lose more via your 22 agility loss from your previous cloak enchant which effects crit and armor(small AP with AttT.)
What about Berserker vs Massacre?
In a PVE setting I'll take Berserker, it's hard to argue with the burst 400 or 800 additional AP can have. PVE provides that you're always attacking something so you don't tend to lose ANY of that buff.
What about pvp?
As I stated before "facetime" on a target can really hurt Berserker, but again, it's hard to argue a hard 400 AP boost vs 110 ap. The following table shows your average buff time over X amount of seconds. At the top we see a full 15 seconds of face time will give us an average boost of 126 AP. The bottom shows the AP bonus you get when Berserker procs and you don't hit anything...abviously it's Zero.
At 13 seconds your Average AP bonus is ~110 Ap (or massacre) what this means is that using this simple math in order for Berserker to outweight Massacre on an average basis you have to have 13 seconds of face time EVERYTIME berserker procs.
| AP BUFF | Face Time |
|---|---|
| 126.3888889 | 15 |
| 117.962963 | 14 |
| 109.537037 | 13 |
| 101.1111111 | 12 |
| 92.68518519 | 11 |
| 84.25925926 | 10 |
| 75.83333333 | 9 |
| 67.40740741 | 8 |
| 58.98148148 | 7 |
| 50.55555556 | 6 |
| 42.12962963 | 5 |
| 33.7037037 | 4 |
| 25.27777778 | 3 |
| 16.85185185 | 2 |
| 8.425925926 | 1 |
| 0 | 0 |
HOWEVER;
It's a difficult choice really and even the math and table above can be missleading. Using my own case I would say Using Massacre might make more sense right? Honestly I believe Berserker would still be the way to go in a PVP environment as well. Here's why...
Rule 1 of PvP is burst, period, end of story. 400 AP is pretty much as BURSTY as you can make a weapon. Even if you're not on a target for the full 15 seconds the 5-9 seconds you are on a target WITH 400 more AP will be far more beneficial than the 5-9 seconds you're on target with 110 ap.
So I’ll pose the question what’s your opinion on the matter. I’ve stated my case...do you have a different take on the matter?
http://wow-warrior-forum.webmmorpg.net/general-warrior-info-f6/on-demand-or-proc-tailoring-or-blacksmithing-t30.htm#140
Let us know what you think
2 POST A COMMENT:
Flaw 1) Berserking is 400 AP, not 100 AP. Berserking is a 2.0 PPM chance with no ICD, averaging it at 400x15x2/60 = 200 AP a minute. 200> 110.
Flaw 2) When calculating the value of the Tailoring cloak enchant you forget to subtract the value of the previous cloak enchant, lowering it's value.
Flaw 3)Not factoring in 20% more strength for a fury warrior or 4% for Arms further increasing the value of Blacksmithing when using strength gems.
Flaw 4)Assuming ArP is crap; when you are able to get to 100% ArP through gear/gemming, ArP is worth more than strength (and AP).
So my take on it is you're still a noob.
Flaw 1> It’s apparent you didn’t read the thread or you wuld have seen the calculations on getting to 100, at the time this was written the PPM was being listed as 1ppm, not 2, believe it or not there’s these things called patches and sometimes they change things. But for the sake of accuracy I’ll thank you for updated the PPM. What I’ll do next is adjust the post.
Flaw 2> Agreed.
Flaw 3> Agreed again. The object of the post was to address the use of proc vs constant buffages. But yes, as STRENGTH will actually scale with many tree talents you definitely benefit more for each point in strength vs AP. 20% more strength in fury results in a 16ap increase (40 strength x 20% X 2 for ap conversion) in other words you could increase the amount by 16 ap, lending to the credence that blacksmithing is the way to go for a warrior.
Flaw 4> Again I agree. At the time this was written ArP was but a budding science, I honestly can’t even remember if the 100% cap was in effect at this time. I would hope that all warriors now know that gemming ArP > Strength if you’re able to get to 100% via trink procs (grim troll etc). ArP cap being 1232(if I’m not mistaken) which basically means you should get to where your rating is 1232 – (your trink proc) = WHAT YOUR ArP needs to be.
Thanks for pointing some of the errors out.
Also,
Fuk you noob there’s a lot of info out there and updating it can be a bit taxing at time, but we’re starting to track this stuff a bit better and hopefully can get more of the “older” information updated:)(seriously though thanks for pointing it out.)
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